Rise of the Tomb Raider, Explicit DirectX 12 MultiGPU, and a peek into the...
Rise of the Tomb Raider is the first title to implement explicit MultiGPU (mGPU) on CrossFire/SLI systems using the DX12 API. It works on both Win32 and UWP. Using the low level DX12 API, Rise of the...
View ArticleExplicit DirectX 12 MultiGPU, the Affinity Layer helper library, and your game
Rise of the Tomb Raider is the first DX12 explicit MultiGPU (mGPU) title for CrossFire/SLI machines and it shows some pretty nice gains over DX11 implicit mGPU giving you the best possible gaming...
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