Quantcast
Channel: July 2016 - DirectX Developer Blog
Browsing latest articles
Browse All 2 View Live

Image may be NSFW.
Clik here to view.

Rise of the Tomb Raider, Explicit DirectX 12 MultiGPU, and a peek into the...

Rise of the Tomb Raider is the first title to implement explicit MultiGPU (mGPU) on CrossFire/SLI systems using the DX12 API.  It works on both Win32 and UWP.  Using the low level DX12 API, Rise of the...

View Article



Explicit DirectX 12 MultiGPU, the Affinity Layer helper library, and your game

Rise of the Tomb Raider is the first DX12 explicit MultiGPU (mGPU) title for CrossFire/SLI machines and it shows some pretty nice gains over DX11 implicit mGPU giving you the best possible gaming...

View Article
Browsing latest articles
Browse All 2 View Live




Latest Images